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Meshy Edit: Pricing, Supported Models and How to Use It
Meshy Edit adds selective 3D geometry editing for 20 credits per attempt, with support limited to Meshy-generated drafts and no API yet.
Meshy announced Meshy Edit on October 16, 2026, giving users a way to change a selected part of a 3D model with text or reference images. It is available to all registered users and costs 20 credits per edit. The first version works on supported models generated inside Meshy, with important limits around textures, imports and API access.
The feature fits a familiar point in 3D creation: the overall model works, but one detail needs another pass. A character might need a different helmet, or a miniature might have an unwanted accessory. Meshy Edit lets the creator identify that region and request a change while keeping the original asset available.
What Meshy Edit changes
The company's launch announcement says Meshy Edit uses a new in-house model. Users can add, remove or replace geometry inside a selection. Meshy says the surrounding model stays unchanged and describes an edit as taking about a minute. That timing is a vendor claim, and the materials reviewed here do not establish performance across a range of independent tests.
Each edit creates another model. That makes the original a useful starting point for several variations, such as different headgear on the same character. Keeping variants tied to one starting asset also makes them easier to compare than a sequence of unrelated full generations.
Which models does Meshy Edit support?
At launch, support covers high-poly drafts generated with Meshy 6 or Meshy 7.1, including Ultra 2K. Low-poly models, Ultra 4K models and files uploaded from outside Meshy are unsupported. The help documentation also excludes separated parts, rigged or animated models, and assets still being generated.
Editing changes the underlying shape. It does not preserve and revise a finished texture as part of the same operation. The launch announcement says textured models switch to their untextured version for editing, while the tutorial instructs users to open that untextured version from Assets. Plan on doing this work before texturing, splitting or rigging.
A downloaded STL from another service therefore cannot simply be uploaded for a selective Meshy Edit. Teams with an established asset library should check that restriction before treating the feature as a general-purpose mesh editor.
How to use Meshy Edit
Meshy's official walkthrough shows the workflow in the browser:
- Open a supported untextured draft and choose Edit Model. The Print module also has an Edit option under Post-Processing.
- Use Lasso to select the part, then refine the selection with Brush or an eraser. Lasso reaches through the model, so inspect whether it has also selected something in front of or behind the intended part.
- Describe one change. For example, ask for a wider hat brim. You can attach up to five reference images, each no larger than 20 MB.
- Submit the edit and compare the new asset with the original. The job runs in the background.
Leaving the selection empty applies the instruction to the whole model. That is worth checking before submitting a prompt intended to affect only one accessory.
Meshy Edit pricing and refunds
Each edit costs 20 credits. Meshy's product blog confirms automatic credit refunds when an edit fails, and cautions that some changes need multiple attempts. A completed result that misses the intended look should not be assumed to qualify for a failure refund. Three completed attempts would use 60 credits.
The current pricing page lists 100 monthly credits on Free and 1,000 on Pro. Those credits also fund other work, including generating the starting model, so the free allocation should not be described as five complete creation-and-edit workflows.
Check download eligibility before spending credits. The free plan's table lists ten Meshy 6 Lite downloads per month, while paid plans list unlimited 3D model downloads. Access to Edit and permission to export every supported result are separate questions. Subscription prices also vary with currency, billing period and offers, so 20 credits is the clearest verified per-edit price.
Is there a Meshy Edit API?
The English help page says there is no Meshy Edit API yet and gives early December 2026 as the expected timing. That is a target, not a guaranteed availability date. Existing Meshy API access does not make this new editing operation available for automation today.
Where it fits in a production workflow
Start with one small geometry change and compare the result from several angles before making another. For character variants, return to the same original for each version so changes do not accumulate unintentionally. Meshy recommends accessories that sit against the body as more reliable starting points; large shape changes deserve a larger iteration budget.
Before printing, check the edited surface for holes and inspect thin connections at the intended physical size. For a game asset, review the polygon budget and the edited region before rebuilding textures or rigging. These are production checks, not capabilities demonstrated by the launch announcement.
Meshy Edit looks most useful during the draft stage, when a creator has a good starting model and a specific correction in mind. Its practical value will depend on how many paid attempts produce an acceptable edit and how much cleanup remains afterward. The model restrictions and texture workflow are worth testing on one representative asset before committing a larger project.
I'm Paras. I work at the intersection of AI, engineering and distribution.
I help AI teams turn technical product launches into clear stories for developers and founders.